There are lots of science fiction webcomics. Some are hard s-f, some are space operas and some are just different. Many achieved high popularity and wide recognition. I assure You that Carpe Chaos is top tier example of that genre in Internet-published sequential art. But it does one thing differently – and everything else in it is affected by that one simple change in the game. In Carpe Chaos universe there are no humans. None at all. Not too many s-f comics does that (not counting the anthropomorphic animal ones – cough, furries, cough, cough – and humorous or strictly bizarre creations). The fact that the universe lacks homo sapiens make the plots, the world and its inhabitants very unique. No (human-shaped) point of reference forces You to utilize imagination even more – and the team behind Carpe Chaos is very good at it.
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środa, 30 maja 2012
Visualizing alien universe - interview with creators of Carpe Chaos
There are lots of science fiction webcomics. Some are hard s-f, some are space operas and some are just different. Many achieved high popularity and wide recognition. I assure You that Carpe Chaos is top tier example of that genre in Internet-published sequential art. But it does one thing differently – and everything else in it is affected by that one simple change in the game. In Carpe Chaos universe there are no humans. None at all. Not too many s-f comics does that (not counting the anthropomorphic animal ones – cough, furries, cough, cough – and humorous or strictly bizarre creations). The fact that the universe lacks homo sapiens make the plots, the world and its inhabitants very unique. No (human-shaped) point of reference forces You to utilize imagination even more – and the team behind Carpe Chaos is very good at it.
Etykiety:
Anthony Cournoyer,
artwork,
Carpe Chaos,
design,
Eric Carter,
interview,
Jason Bane,
science fiction,
space opera,
worldbuilding
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